DGTL11006 - Coding Fundamentals
Term 2 - 2017


All details in this unit profile for DGTL11006 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student). The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.

Overview

Coding, also known as programming or scripting, is an essential literacy in our increasingly digital world. This unit provides a practical introduction to coding using the JavaScript language. You will learn about fundamental programming principles and how they relate to the syntax and control structures of a programming language. You will learn how to analyse computing problems, design algorithms that solve those problems, implement algorithms as computer programs, and test those programs on a computer. Many of the programs that you write in this unit will involve building interactivity into web pages with client-side JavaScript code.

Details

Career Level Undergraduate
Unit Level Level 1
Credit Points 6
Student Contribution Band 2
Fraction of Full-Time Student Load 0.125

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Offerings

Term 2 - 2017
  • Brisbane
  • Bundaberg
  • Distance
  • Mackay
  • Noosa
  • Rockhampton
  • Sydney

Website

This unit has a website, within the Moodle system, which is available two weeks before the start of term. It is important that you visit your Moodle site throughout the term. Go to Moodle

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Assessment Overview

Assessment Task Weighting
1. Practical Assessment 30%
2. Practical Assessment 30%
3. Practical Assessment 40%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Procedures for more details of interim results and final grades.

All University policies are available on the IMPortal.

You may wish to view these policies:

  • Grades and Results Procedure
  • Assessment Policy and Procedure (Higher Education Coursework)
  • Review of Grade Procedure
  • Academic Misconduct Procedure
  • Monitoring Academic Progress (MAP) Policy and Procedure – Domestic Students
  • Monitoring Academic Progress (MAP) Policy and Procedure – International Students
  • Refund and Excess Payments (Credit Balances) Policy and Procedure
  • Student Feedback – Compliments and Complaints Policy and Procedure
  • Acceptable Use of Information and Communications Technology Facilities and Devices Policy and Procedure

This list is not an exhaustive list of all University policies. The full list of University policies are available on the IMPortal.

On successful completion of this unit, you will be able to:
  1. understand and apply fundamental programming principles
  2. explain the syntax and control structures of a programming language
  3. design algorithms that solve computing problems
  4. implement, test and debug algorithms with a programming language
  5. build interactivity into web pages with client-side code.

Not applicable

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4 5
1 - Practical Assessment  
2 - Practical Assessment
3 - Practical Assessment

Alignment of Graduate Attributes to Learning Outcomes

  • Introductory Level
  • Intermediate Level
  • Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4 5
1. Communication        
2. Problem Solving
3. Critical Thinking
4. Information Literacy
5. Team Work          
6. Information Technology Competence
7. Cross Cultural Competence          
8. Ethical practice    

Alignment of Assessment Tasks to Graduate Attributes

  • Introductory Level
  • Intermediate Level
  • Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8
1 - Practical Assessment        
2 - Practical Assessment      
3 - Practical Assessment      

Prescribed Textbooks

Coding with JavaScript for Dummies
Author/s: Chris Minnick and Eva Holland Year: 2015
Edition: 1st edition Publisher: John Wiley & Sons
City: Hoboken State: New Jersey
Country: USA
View textbooks at the CQUniversity Bookshop

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Google Chrome
  • Mozilla Firefox
  • Plain text editor such as Notepad (Windows) or TextEdit (Mac OS)
  • Adobe Dreamweaver or Brackets (optional)
  • Adobe Acrobat Reader (free browser plug-in)
  • Microsoft Word
All submissions for this unit must use the Harvard (author-date) referencing style (details can be obtained here). For further information, see the Assessment Tasks below.
Unit CoordinatorRegina John Luan (r.johnluan@cqu.edu.au)
Note: Check the Term-Specific section for any additional contact information provided by the teaching team
Week Begin Date Module/Topic Chapter Events and Submissions
Week 1 10-07-2017

1. Introduction to JavaScript

Week 2 17-07-2017

2. HTML and CSS

Week 3 24-07-2017

3. Variables, input and output

Week 4 31-07-2017

4. Selection statements

Week 5 07-08-2017

5. Repetition statements

Vacation Week 14-08-2017
Week 6 21-08-2017

6. Functions

Basic coding Due Friday (25 Aug 17) 09:00 PM AEST
Week 7 28-08-2017

7. Problem-solving

Week 8 04-09-2017

8. Objects

Week 9 11-09-2017

9. The DOM

Functions and objects Due Friday (15 Sep 17) 09:00 PM AEST
Week 10 18-09-2017

10. HTML Forms

Week 11 25-09-2017

11. Handling forms

Week 12 02-10-2017

12. Further exploration

Forms and the DOM Due Friday (06 Oct 17) 09:00 PM AEST
Review/Exam Week 09-10-2017
Exam Week 16-10-2017

REQUIRED RESOURCES

You must have access to the following resources for this unit.

UNIT WEB SITE

The unit web site provides essential resources for the unit such as a Study Guide and an online discussion forum. It can be accessed at moodle.cqu.edu.au

STUDY GUIDE

The online Study Guide will direct you to all of the essential readings, discussion questions and exercises for each module of the unit. The Study Guide is available in Adobe Portable Document format (PDF) from the unit web site.

DISCUSSION FORUM

An online discussion forum will be provided through the unit web site for discussing matters that relate to the unit. The discussion forum is the primary means of support for off-campus students who want assistance with tutorial exercises and assignments.

TEXT EDITOR

You will need a plain text editor such as Notepad or TextEdit for composing HTML and CSS files. Notepad is distributed with the Microsoft Windows operating system. TextEdit is distributed with the Mac OS X operating system. If you have a copy of Adobe Dreamweaver from the unit DGTL11005 Web Design, you might prefer to edit your files with it rather than Notepad or TextEdit. One of the advantages of using Dreamweaver is that it provides special features such as syntax checking, syntax highlighting and line numbering. Alternatively you might like to use a free open source editor such as Brackets, which also provides special features for JavaScript coding. Brackets can be downloaded from brackets.io.

WEB BROWSERS

You will need a recent version of Google Chrome (www.google.com/chrome) and Mozilla Firefox (www.mozilla.com) to explore the Web and test the pages that you create. Off-campus students are encouraged to install the latest versions of these browsers. On-campus students may use whichever versions are installed in their local computer lab.

ADOBE ACROBAT READER

You will need Adobe Acrobat Reader, which is a free program that lets you view, navigate and print PDF documents like the DGTL11006 Study Guide. Adobe Acrobat Reader can be downloaded from the Adobe web site at www.adobe.com.

WORD PROCESSOR

You will need a word processor such as Microsoft Word for writing parts of your assignments.

1 Practical Assessment

Assessment Title Basic coding
Task Description

This assignment requires you to build two web pages that use HTML and JavaScript code to solve two supplied coding problems. Please refer to the unit web site for the assignment details.

Assessment Due Date Week 6 Friday (25-Aug-2017) 09:00 PM AEST
Return Date to Students 2 weeks after submission
Weighting 30%
Assessment Criteria

Please refer to the unit web site for the detailed assessment criteria.

Referencing Style Harvard (author-date)
Submission Online

Please refer to the unit web site for assignment submission instructions.

Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. understand and apply fundamental programming principles

2. explain the syntax and control structures of a programming language

3. design algorithms that solve computing problems

4. implement, test and debug algorithms with a programming language

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

2. Problem Solving

3. Critical Thinking

4. Information Literacy

6. Information Technology Competence



2 Practical Assessment

Assessment Title Functions and objects
Task Description

This assignment requires you to build a web page that uses HTML and JavaScript code to solve a supplied coding problem involving functions and objects. Please refer to the unit web site for the assignment details.

Assessment Due Date Week 9 Friday (15-Sep-2017) 09:00 PM AEST
Return Date to Students 2 weeks after submission
Weighting 30%
Assessment Criteria

Please refer to the unit web site for the detailed assessment criteria.

Referencing Style Harvard (author-date)
Submission Online

Please refer to the unit web site for assignment submission instructions.

Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. understand and apply fundamental programming principles

2. explain the syntax and control structures of a programming language

3. design algorithms that solve computing problems

4. implement, test and debug algorithms with a programming language

5. build interactivity into web pages with client-side code.

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

2. Problem Solving

3. Critical Thinking

4. Information Literacy

6. Information Technology Competence

8. Ethical practice



3 Practical Assessment

Assessment Title Forms and the DOM
Task Description

This assignment requires you to build a web page that uses HTML and JavaScript code to solve a supplied coding problem involving HTML forms and the Document Object Model (DOM). Please refer to the unit web site for the assignment details.

Assessment Due Date Week 12 Friday (06-Oct-2017) 09:00 PM AEST
Return Date to Students 2 weeks after submission
Weighting 40%
Assessment Criteria

Please refer to the unit web site for the detailed assessment criteria.

Referencing Style Harvard (author-date)
Submission Online

Please refer to the unit web site for assignment submission instructions.

Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. understand and apply fundamental programming principles

2. explain the syntax and control structures of a programming language

3. design algorithms that solve computing problems

4. implement, test and debug algorithms with a programming language

5. build interactivity into web pages with client-side code.

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

2. Problem Solving

3. Critical Thinking

4. Information Literacy

6. Information Technology Competence

8. Ethical practice




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