Design an educational tool for the compulsory years of schooling that utilises information and communication technology. This assessment task requires you to identify a “problem” that educational leaders and /or teachers are faced with in their educational setting (e.g. Early Education setting, unit, school, or regional role). Examples may include, but are in not limited to; using a “flipped classroom” technology to maximise face to face teaching time, developing an app for improving communication and parental engagement in learning.
This innovation does not need to be developed or introduced into an educational setting. The assessment task may be a collaboration with another student undertaking the unit.
The task is to be presented in two parts.
Part A – The “pitch” – 500 words maximum. The task is to include a succinct but compelling “pitch” outlining the problem and the innovation that will address the problem. The purpose of the ‘pitch’ is to get others to “invest” in the project. The ‘others’ may be colleagues, your supervisor, or even venture capitalists if you need finance to progress the innovation.
Part B - Detail your innovation – 2000 words - This part of the assessment will explain your innovation in more detail. It will include a detailed description of the problem, the solution including the technologies being accessed (data bases, cloud computing, artificial intelligence/machine learning, Virtual Reality) and the innovation framework model used to develop the idea. This will reference approaches to innovation used in creative industries and explain how the idea was generated, what ideas “bumped into each other”, and what collaborations where required (if any).
While a written assessment, the task can be supported and enhanced by diagrams, graphs, graphics and illustrations. The scope or of the project is not being considered but rather how compelling the need is and how creative the “solution”.