DGTL12011 - Advanced 3D Animation
Term 2 - 2017


All details in this unit profile for DGTL12011 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student). The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.

Overview

This unit builds on the foundation provided by the prerequisite unit to further develop your skills and knowledge in three-dimensional (3D) animation, particularly character animation. Using industry-standard software tools such as Autodesk Maya, you will gain an understanding of anatomy, motion, weight and timing in animation sequences. You will learn how to model and rig a 3D character with associated controls, and how to create believable character movements with walk cycles and facial animation.

Details

Career Level Undergraduate
Unit Level Level 2
Credit Points 6
Student Contribution Band 1
Fraction of Full-Time Student Load 0.125

Pre-requisites or Co-requisites

Prerequisite: MMST12019 3D Animation

Students who have completed DGTL13004 Advanced 3D Animation and Character Development may not enrol in this unit.

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Offerings

Term 2 - 2017
  • Brisbane
  • Distance
  • Mackay
  • Rockhampton

Website

This unit has a website, within the Moodle system, which is available two weeks before the start of term. It is important that you visit your Moodle site throughout the term. Go to Moodle

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Assessment Overview

Assessment Task Weighting
1. Practical Assessment 45%
2. Practical Assessment 55%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Procedures for more details of interim results and final grades.

All University policies are available on the IMPortal.

You may wish to view these policies:

  • Grades and Results Procedure
  • Assessment Policy and Procedure (Higher Education Coursework)
  • Review of Grade Procedure
  • Academic Misconduct Procedure
  • Monitoring Academic Progress (MAP) Policy and Procedure – Domestic Students
  • Monitoring Academic Progress (MAP) Policy and Procedure – International Students
  • Refund and Excess Payments (Credit Balances) Policy and Procedure
  • Student Feedback – Compliments and Complaints Policy and Procedure
  • Acceptable Use of Information and Communications Technology Facilities and Devices Policy and Procedure

This list is not an exhaustive list of all University policies. The full list of University policies are available on the IMPortal.

On successful completion of this unit, you will be able to:
  1. model and rig a 3D character with associated controls
  2. apply elements of character animation such as anatomy, motion, weight and timing
  3. create believable character movements with walk cycles and facial animation.

Not applicable

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3
1 - Practical Assessment  
2 - Practical Assessment

Alignment of Graduate Attributes to Learning Outcomes

  • Introductory Level
  • Intermediate Level
  • Graduate Level
Graduate Attributes Learning Outcomes
1 2 3
1. Communication
2. Problem Solving
3. Critical Thinking
4. Information Literacy
5. Team Work      
6. Information Technology Competence
7. Cross Cultural Competence
8. Ethical practice

Alignment of Assessment Tasks to Graduate Attributes

  • Introductory Level
  • Intermediate Level
  • Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8
1 - Practical Assessment  
2 - Practical Assessment  

Textbook Information

There are no required textbooks.

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Autodesk Maya 2017
  • Adobe CC
All submissions for this unit must use the Harvard (author-date) referencing style (details can be obtained here). For further information, see the Assessment Tasks below.
Unit CoordinatorQing Huang (q.huang@cqu.edu.au)
Note: Check the Term-Specific section for any additional contact information provided by the teaching team
Week Begin Date Module/Topic Chapter Events and Submissions
Week 1 10-07-2017

Review of principles: timing and spacing Overview of Maya animation methods and tools

Bouncing ball project revisit; Graph editor, dope sheet, etc.

Week 2 17-07-2017

About animation production: story, plan, budget.

Nonlinear Deformation

Week 3 24-07-2017

Human anatomy & Character design

Modelling of whole character body

Week 4 31-07-2017

Character rigging and set up in Maya

Joints, IK joints, spline, joints, constrains, etc

Week 5 07-08-2017

Character binding and skinning

skin; weight map, binding

Vacation Week 14-08-2017
Week 6 21-08-2017

MEL scripting introductory

Create customer codes using MEL

Character development Due Friday (25 Aug 17) 11:00 PM AEST
Week 7 28-08-2017

Walking and locomotion

Walk cycle 1

Week 8 04-09-2017

Walking and locomotion II

Walk cycle 2

Week 9 11-09-2017

Character animation: straight ahead, pose by pose. Staging. acting, secondary actions, etc.

Forward/Inverse kinematics, More acting

Week 10 18-09-2017

Facial animation

Blending shapes

Week 11 25-09-2017

Speech and phonemes in animation

Lip sync

Week 12 02-10-2017 Wrap up

Staging, lighting, animating & textures, etc

A single (or more) character animation with humanoid actions Due Friday (06 Oct 17) 11:00 PM AEST
Review/Exam Week 09-10-2017
Exam Week 16-10-2017

1 Practical Assessment

Assessment Title Character development
Task Description

Design and develop a CG (Computer Graphic) character with full body texture ready model and with FK/IK character rigging setups. The character has to be your own design with proper appearance and props if necessary. And it should be rigged and fully functional for your further intended motions.

Assessment Due Date Week 6 Friday (25-Aug-2017) 11:00 PM AEST
Return Date to Students Week 8 Friday (08-Sep-2017)
Weighting 45%
Assessment Criteria

Part A: Character development (30 marks)

Structurally appropriate (topology, anatomy, proportion) /10 points

Skeleton structure, character settings are appropriate and functional with all the tool handles necessary (FK/IK handles, customised attributes, etc.)/10 points

Character quality: personality, distinctiveness, proper clothes/props (innovation & creativity) /10 points


Part B: Written critique (15 marks)

Discussion and reflection of development process (theoretical, cultural and technical) /5 points

Appropriate, clear and proper structured story and actions for the character (storyboard, script and dialogues)/5 points

Written skills /4 points

Use of source materials/referencing /1 point

Referencing Style Harvard (author-date)
Submission Online

You must submit the following file for this assignment: a zip file containing all your Maya project folders and your report.

Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. model and rig a 3D character with associated controls

2. apply elements of character animation such as anatomy, motion, weight and timing

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

1. Communication

2. Problem Solving

3. Critical Thinking

4. Information Literacy

6. Information Technology Competence

7. Cross Cultural Competence

8. Ethical practice



2 Practical Assessment

Assessment Title A single (or more) character animation with humanoid actions
Task Description

Create a short character animation using the character designed and created in Assignment 1. The character should perform certain humanoid actions such as singing, dancing or playing sport with discernable human acting and personalities.

Assessment Due Date Week 12 Friday (06-Oct-2017) 11:00 PM AEST
Return Date to Students Exam Week Friday (20-Oct-2017)
Weighting 55%
Assessment Criteria

Production quality (title, correct video format, resolution, credits, etc.) /6 points

Smooth and convincing action of the character in terms of timing, spacing, staging and acting (including facial animation)/20 points

Secondary actions (following through, overlapping, etc.) /6 points

Story telling ability in terms of storyline, camera language and montage /10 points

Visual and audio qualities (lighting, colour, materials and effects) /8 points

Originality, style and creativity (cultural influences and X-factors) /5 points

Referencing Style Harvard (author-date)
Submission Online

You must submit the following files for this assignment: a zip file (.zip) containing your Maya project files and structure together with your movie file of the animation (.avi, mov, mp4, etc). The resolution should be at least HD_720 (1280x720). If your uploading video file size exceeds 100 mb limitation of Moodle, you could just upload the project zip file and upload your movie version of the animation to some public video domain site such as YouTube or Vimeo and send me the link in a text file for viewing.

Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. model and rig a 3D character with associated controls

2. apply elements of character animation such as anatomy, motion, weight and timing

3. create believable character movements with walk cycles and facial animation.

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

1. Communication

2. Problem Solving

3. Critical Thinking

4. Information Literacy

6. Information Technology Competence

7. Cross Cultural Competence

8. Ethical practice




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