COIT20245 - Introduction to Programming
Term 2 - 2017


All details in this unit profile for COIT20245 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student). The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.

Overview

This unit is designed for students who have had little or no programming experience. The unit aims to teach students principles, design and development of object-oriented programs. It covers topics such as Integrated Development Environment (IDE), variables, fields, constants, data types, operators, expressions, loops, classes, objects, methods, arrays, file processing, graphical user interfaces and the principles of human-computer interaction. Students will learn how to design, implement and test programs using a modern IDE. Note: If you have completed unit COIT29222 then you cannot take this unit.

Details

Career Level Postgraduate
Credit Points 6
Student Contribution Band 2
Fraction of Full-Time Student Load 0.125

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Offerings

Term 2 - 2017
  • Brisbane
  • Distance
  • Melbourne
  • Rockhampton
  • Sydney

Website

This unit has a website, within the Moodle system, which is available two weeks before the start of term. It is important that you visit your Moodle site throughout the term. Go to Moodle

Recommended Student Time Commitment

Each 6-credit Postgraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Assessment Overview

Assessment Task Weighting
1. Practical and Written Assessment 20%
2. Practical and Written Assessment 30%
3. Examination 50%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Procedures for more details of interim results and final grades.

All University policies are available on the IMPortal.

You may wish to view these policies:

  • Grades and Results Procedure
  • Assessment Policy and Procedure (Higher Education Coursework)
  • Review of Grade Procedure
  • Academic Misconduct Procedure
  • Monitoring Academic Progress (MAP) Policy and Procedure – Domestic Students
  • Monitoring Academic Progress (MAP) Policy and Procedure – International Students
  • Refund and Excess Payments (Credit Balances) Policy and Procedure
  • Student Feedback – Compliments and Complaints Policy and Procedure
  • Acceptable Use of Information and Communications Technology Facilities and Devices Policy and Procedure

This list is not an exhaustive list of all University policies. The full list of University policies are available on the IMPortal.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback Source Recommendation
This course is less focus on GUI . it provide less information of graphical things such as button, jpanel, etc. for example, this course have not provide any information like how to code behind buttons. Only teaches little bit about JOptionPane. Last year's ACER In the future offer, the topics covering on human computer interaction could be merged into one week from current two weeks. thus one week lecture topic on building a simple GUI could be added.
Some students believe the course is too easy to pass without learning the fundamentals of programming have your say, hearsay and self reflection Place a hurdle of 40-45% on the exam or reduce the assignment marks and increase the exam marks
More practical examples and more resources for FLEX and novice programmers have your say Create practical tutorial videos which demonstrate coding examples of the weekly topics
On successful completion of this unit, you will be able to:
  1. Explain the principles of object-oriented programming.
  2. Demonstrate the use of an integrated development environment (IDE).
  3. Develop programs using various data types, operators, expressions, loops, classes, objects and methods.
  4. Develop programs using arrays, files and streams for storing, searching and sorting data.
  5. Explain the principles of human-computer interaction.
  6. Design, analyse and apply techniques to produce quality programs.

Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.

ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html

This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:

  • Systems Integration (SINT)
  • Program ming/Software Development (PROG)
  • Data Analysis (DTAN)
  • Testing (TEST)
  • Applications Support (ASUP)

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4 5 6
1 - Practical and Written Assessment    
2 - Practical and Written Assessment  
3 - Examination  

Alignment of Graduate Attributes to Learning Outcomes

  • Professional Level
  • Advanced Level
Graduate Attributes Learning Outcomes
1 2 3 4 5 6
1. Knowledge  
2. Communication            
3. Cognitive, technical and creative skills
4. Research            
5. Self-management            
6. Ethical and Professional Responsibility            
7. Leadership            

Alignment of Assessment Tasks to Graduate Attributes

  • Professional Level
  • Advanced Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7
1 - Practical and Written Assessment        
2 - Practical and Written Assessment      
3 - Examination          

Prescribed Textbooks

Java How to Program : Early Objects Edition
Author/s: Paul Deitel and Harvey Deitel Year: 2014
Edition: 10th edn Global Publisher: Pearson Education
City: Upper Saddle River State: NJ
Country: USA
View textbooks at the CQUniversity Bookshop
Note:

The final examination is open book where students can take the Textbook with them for the examination. Therefore, it is better for students to get a hard copy of the Textbook even though the rest of the study can be managed with an e-Book. Paper copies can be purchased through the CQUni Bookshop here: http://bookshop.cqu.edu.au

IT Resources

You will need access to the following IT resources:
  • CQUniversity Student Email
  • Internet
  • Unit Website (Moodle)
  • Textpad, download from https://www.textpad.com/download/index.html
  • JDK, download from http://www.oracle.com/technetwork/java/javase/downloads/index.html
  • NetBeans IDE, download from http://www.oracle.com/technetwork/java/javase/downloads/index.html
All submissions for this unit must use the Harvard (author-date) referencing style (details can be obtained here). For further information, see the Assessment Tasks below.
Unit CoordinatorBrijesh Verma (b.verma@cqu.edu.au)
Note: Check the Term-Specific section for any additional contact information provided by the teaching team
Week Begin Date Module/Topic Chapter Events and Submissions
Week 1 10-07-2017

Introduction to Object Technology and Java

Chapter 1

Week 2 17-07-2017

Variables, Types and Operators

Chapter 2

Week 3 24-07-2017

Classes, Objects and Methods

Chapter 3

Week 4 31-07-2017

Problem Solving and Control Statements

Chapter 4

Week 5 07-08-2017

Control Statements and Logical Operators

Chapter 5

Vacation Week 14-08-2017
Week 6 21-08-2017

Program Design: Modules and Reusability

Chapter 6

Assignment 1 Due Friday (25 Aug 17) 11:45 PM AEST
Week 7 28-08-2017

Arrays and ArrayLists

Chapter 7

Week 8 04-09-2017

Array Searching and Sorting

Chapter 19

Week 9 11-09-2017

Human Computer Interaction:Usability of Interactive systems,Guidelines and Principles

Lecture Notes Week 9

Week 10 18-09-2017

Input Data Validation: Characters,Strings and Regular Expressions

Chapter 16

Week 11 25-09-2017

Files and Streams

Chapter 17

Assignment 2 Due Friday (29 Sep 17) 11:45 PM AEST
Week 12 02-10-2017

Managing and Evaluating Interface Designs

Lecture Notes Week 12

Review/Exam Week 09-10-2017
Exam Week 16-10-2017

1 Practical and Written Assessment

Assessment Title Assignment 1
Task Description

This assessment item is designed to test your understanding of topics such as variables, constants, types, operators, standard input/output, loops, if statements, classes, UML design, objects and methods. The assessment task is to design, write, compile and execute a java program using the above mentioned topics. Further details will be available on the unit website.

Assessment Due Date Week 6 Friday (25-Aug-2017) 11:45 PM AEST
Return Date to Students Two weeks after due date
Weighting 20%
Assessment Criteria

1. Efficient object-oriented program design.

2. Appropriate use of variables, constants, types, operators, expressions,

statements and loops.

3. Appropriate use of objects, classes and methods.

4. Effective use of good programming practice/techniques.

5. Rigorous testing of the program for logic, runtime and other errors.

6. Compilation and execution of the program using a modern IDE.

Referencing Style Harvard (author-date)
Submission Online

Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. Explain the principles of object-oriented programming.

2. Demonstrate the use of an integrated development environment (IDE).

3. Develop programs using various data types, operators, expressions, loops, classes, objects and methods.

6. Design, analyse and apply techniques to produce quality programs.

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

1. Knowledge

3. Cognitive, technical and creative skills

5. Self-management



2 Practical and Written Assessment

Assessment Title Assignment 2
Task Description

This assessment item is designed to test your understanding of topics such as array/arrayLists, methods with parameters, sorting, searching and input validation. The assessment task is to design, write, compile, test, and execute a java program using the above mentioned topics. Further details will be available on the unit website.

Assessment Due Date Week 11 Friday (29-Sep-2017) 11:45 PM AEST
Return Date to Students Two weeks after due date
Weighting 30%
Assessment Criteria

1. Efficient object-oriented program design.

2. Appropriate use of variables, constants, types, operators, expressions,

statements and loops.

3. Appropriate use of classes, objects, and methods.

4. Effective use of good programming practice/techniques.

5. Rigorous testing of the program for logic and runtime errors, data validation and reuse of code.

6. Compilation and execution of the program using a modern IDE.

7.Efficient use of arrays/arrayLists, searching algorithms and sorting algorithms.

Referencing Style Harvard (author-date)
Submission Online

Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. Explain the principles of object-oriented programming.

2. Demonstrate the use of an integrated development environment (IDE).

3. Develop programs using various data types, operators, expressions, loops, classes, objects and methods.

4. Develop programs using arrays, files and streams for storing, searching and sorting data.

6. Design, analyse and apply techniques to produce quality programs.

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

1. Knowledge

2. Communication

3. Cognitive, technical and creative skills

5. Self-management



Examination

Outline Complete an examination
Date During the University examination period
Weighting 50%
Length 180 minutes
Details Dictionary - non-electronic, concise, direct translation only (dictionary must not contain any notes or comments).
No Calculators Permitted
Open Book
Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. Explain the principles of object-oriented programming.

3. Develop programs using various data types, operators, expressions, loops, classes, objects and methods.

4. Develop programs using arrays, files and streams for storing, searching and sorting data.

5. Explain the principles of human-computer interaction.

6. Design, analyse and apply techniques to produce quality programs.

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

1. Knowledge

3. Cognitive, technical and creative skills


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