COIT11134 - Object Oriented Programming
Term 1 - 2017


All details in this unit profile for COIT11134 have been officially approved by CQUniversity and represent a learning partnership between the University and you (our student). The information will not be changed unless absolutely necessary and any change will be clearly indicated by an approved correction included in the profile.

Overview

This unit is designed to extend the students’ understanding of object-oriented programming principles. Knowledge of programming fundamentals, classes and objects, interfaces and polymorphism, inheritance, GUI design, arrays and lists, sorting and searching algorithms are covered. The strength and weaknesses of the techniques are also considered. Students will apply this knowledge in solving practical problems.

Details

Career Level Undergraduate
Unit Level Level 1
Credit Points 6
Student Contribution Band 2
Fraction of Full-Time Student Load 0.125

Pre-requisites or Co-requisites

Prerequisite COIT11222

Attendance Requirements

All on-campus students are expected to attend scheduled classes – in some units, these classes are identified as a mandatory (pass/fail) component and attendance is compulsory. International students, on a student visa, must maintain a full time study load and meet both attendance and academic progress requirements in each study period (satisfactory attendance for International students is defined as maintaining at least an 80% attendance record).

Offerings

Term 1 - 2017
  • Brisbane
  • Cairns
  • Distance
  • Melbourne
  • Rockhampton
  • Sydney
  • Townsville

Website

This unit has a website, within the Moodle system, which is available two weeks before the start of term. It is important that you visit your Moodle site throughout the term. Go to Moodle

Recommended Student Time Commitment

Each 6-credit Undergraduate unit at CQUniversity requires an overall time commitment of an average of 12.5 hours of study per week, making a total of 150 hours for the unit.

Class Timetable

Assessment Overview

Assessment Task Weighting
1. Practical and Written Assessment 15%
2. Practical and Written Assessment 20%
3. Examination 65%

This is a graded unit: your overall grade will be calculated from the marks or grades for each assessment task, based on the relative weightings shown in the table above. You must obtain an overall mark for the unit of at least 50%, or an overall grade of ‘pass’ in order to pass the unit. If any ‘pass/fail’ tasks are shown in the table above they must also be completed successfully (‘pass’ grade). You must also meet any minimum mark requirements specified for a particular assessment task, as detailed in the ‘assessment task’ section (note that in some instances, the minimum mark for a task may be greater than 50%). Consult the University’s Grades and Results Procedures for more details of interim results and final grades.

All University policies are available on the IMPortal.

You may wish to view these policies:

  • Grades and Results Procedure
  • Assessment Policy and Procedure (Higher Education Coursework)
  • Review of Grade Procedure
  • Academic Misconduct Procedure
  • Monitoring Academic Progress (MAP) Policy and Procedure – Domestic Students
  • Monitoring Academic Progress (MAP) Policy and Procedure – International Students
  • Refund and Excess Payments (Credit Balances) Policy and Procedure
  • Student Feedback – Compliments and Complaints Policy and Procedure
  • Acceptable Use of Information and Communications Technology Facilities and Devices Policy and Procedure

This list is not an exhaustive list of all University policies. The full list of University policies are available on the IMPortal.

Feedback, Recommendations and Responses

Every unit is reviewed for enhancement each year. At the most recent review, the following staff and student feedback items were identified and recommendations were made.

Feedback Source Recommendation
OO concepts and principles need to be included in assignment content From Lecturer/tutor and email To include the Object Oriented concepts such as inheritance, polymorphism, etc., as compulsory component in the assignments.
On successful completion of this unit, you will be able to:
  1. Understand the principles of object-oriented programming.
  2. Develop object-oriented programs using a modern programming language.
  3. Possess skills in developing object-oriented programs using a modern IDE (integrated development environment).
  4. Have sufficient confidence in the use of object-oriented programming techniques to allow progression into advanced units in programming and utilise your skills in future projects.

Australian Computer Society (ACS) recognises the Skills Framework for the Information Age (SFIA). SFIA is in use in over 100 countries and provides a widely used and consistent definition of ICT skills. SFIA is increasingly being used when developing job descriptions and role profiles.

ACS members can use the tool MySFIA to build a skills profile at https://www.acs.org.au/professionalrecognition/mysfia-b2c.html

This unit contributes to the following workplace skills as defined by SFIA. The SFIA code is included:

  • Program ming/Software development (PROG)
  • Testing (TEST).

Alignment of Assessment Tasks to Learning Outcomes

Assessment Tasks Learning Outcomes
1 2 3 4
1 - Practical and Written Assessment
2 - Practical and Written Assessment
3 - Examination  

Alignment of Graduate Attributes to Learning Outcomes

  • Introductory Level
  • Intermediate Level
  • Graduate Level
Graduate Attributes Learning Outcomes
1 2 3 4
1. Communication  
2. Problem Solving
3. Critical Thinking
4. Information Literacy
5. Team Work    
6. Information Technology Competence
7. Cross Cultural Competence      
8. Ethical practice      

Alignment of Assessment Tasks to Graduate Attributes

  • Introductory Level
  • Intermediate Level
  • Graduate Level
Assessment Tasks Graduate Attributes
1 2 3 4 5 6 7 8
1 - Practical and Written Assessment        
2 - Practical and Written Assessment        
3 - Examination        

Prescribed Textbooks

Core Java Volume I -- Fundamentals
Author/s: Cay S. Horstmann Year: 2016
Edition: 10 Publisher: Pearson
City: Melbourne State: Victoria
Country: Australia
View textbooks at the CQUniversity Bookshop

IT Resources

You will need access to the following IT resources:
  • Internet
  • CQUniversity Student Email
  • Unit Website (Moodle)
  • Textpad editor (recommended)
  • NetBeans IDE (optional)
All submissions for this unit must use the Harvard (author-date) referencing style (details can be obtained here). For further information, see the Assessment Tasks below.
Unit CoordinatorUmapathy Venugopal - uvenu (u.venugopal@cqu.edu.au)
Note: Check the Term-Specific section for any additional contact information provided by the teaching team
Week Begin Date Module/Topic Chapter Events and Submissions
Week 1 06-03-2017

Revision of Java Classes, Objects and Methods

Chapter 4

Week 2 13-03-2017

Inheritance

Chapter 5

Week 3 20-03-2017

Polymorphism

Chapter 5

Week 4 27-03-2017

GUI and Event Handling

Chapters 10 & 11

Week 5 03-04-2017

GUI and Event Handling

Chapter 12

Vacation Week 10-04-2017
Week 6 17-04-2017

Java Exception Handling

Chapter 7

Assignment 1 Due Friday (21 Apr 17) 11:45 PM AEST
Week 7 24-04-2017

Interfaces and Inner Classes

Chapter 6

Week 8 01-05-2017

Generic methods

Chapter 8

Week 9 08-05-2017

Generic Classes

Chapters 8

Week 10 15-05-2017

Linked Lists and Algorithms

Chapters 9

Assignment 2 Due Friday (19 May 17) 11:45 PM AEST
Week 11 22-05-2017

Stacks, Queues and Trees

Chapter 9

Week 12 29-05-2017

Final Revision and additional readings

Additional lecture materials and resources from the publisher/other sources.

Review/Exam Week 05-06-2017
Exam Week 12-06-2017

1 Practical and Written Assessment

Assessment Title Assignment 1
Task Description

In this assignment, you need to develop a Java GUI based application to meet the requirements of a case study that will be available in the unit Moodle site. By completing this assignment you will learn to use different Java Layout Managers, GUI controls and Listeners. You will develop Java classes that use Object Oriented Principles such as inheritance and aggregation. You will also learn to solve the issues that arise at the time of developing of Java class(es) that use inheritance .

You may use any of the following development environments:

  • NetBeans Integrated Development environment (IDE)
  • TextPad Editor or similar editor

This assignment must be submitted on-line through the Moodle assignment submission system.

The full specification will be available in the unit Moodle site.

Assessment Due Date Week 6 Friday (21-Apr-2017) 11:45 PM AEST
Return Date to Students Week 8 Friday (05-May-2017)
Weighting 15%
Assessment Criteria

The detailed assessment criteria will be provided along with the assignment specifications. You can submit your assignment solution before the due date. However, the assignment marks and feedback on your solution will be returned to you only after two weeks of the due date.

Your assignment solution will be assessed mainly on the following:

  • developing suitable Java classes
  • using inheritance and/or aggregation principles
  • selecting appropriate GUI controls
  • using suitable Java Layout Managers and Listeners
  • adhering to better programming practice

Penalties related to late submission and plagiarism will be applied as per University policy.

Referencing Style Harvard (author-date)
Submission Online

Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. Understand the principles of object-oriented programming.

2. Develop object-oriented programs using a modern programming language.

3. Possess skills in developing object-oriented programs using a modern IDE (integrated development environment).

4. Have sufficient confidence in the use of object-oriented programming techniques to allow progression into advanced units in programming and utilise your skills in future projects.

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

2. Problem Solving

3. Critical Thinking

4. Information Literacy

6. Information Technology Competence



2 Practical and Written Assessment

Assessment Title Assignment 2
Task Description

In this assignment, you have to develop a Java GUI based application to meet the additional requirements of the case study which was used for the assignment 1 of this unit. By completing this assignment you will learn to:

  • Use more than one Java class in an application
  • Read and/or write text files
  • Use searching algorithms and/or sorting algorithms
  • Use ArrayList or LinkedList or any other data structure

You may use any of the following development environments:

  • NetBeans Integrated Development environment (IDE)
  • TextPad Editor or similar editor

This assignment must be submitted on-line through the Moodle assignment submission system.

The full specification will be available in the unit Moodle site.

Assessment Due Date Week 10 Friday (19-May-2017) 11:45 PM AEST
Return Date to Students Week 12 Friday (02-Jun-2017)
Weighting 20%
Assessment Criteria

The detailed assessment criteria will be provided along with the assignment specifications. You can submit your assignment solution before the due date. However, the assignment marks and feedback on your solution will be returned to you only after two weeks of the due date.

Your assignment solution will be assessed mainly on the following:

  • extending Java classes and/or implementing Interfaces
  • using suitable Java Layout Managers, GUI controls and Listeners
  • developing Java classes for file reading and/or writing
  • using algorithms for searching and/or sorting
  • adhering to better programming practice

Penalties related to late submission and plagiarism will be applied as per University policy.

Referencing Style Harvard (author-date)
Submission Online

Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. Understand the principles of object-oriented programming.

2. Develop object-oriented programs using a modern programming language.

3. Possess skills in developing object-oriented programs using a modern IDE (integrated development environment).

4. Have sufficient confidence in the use of object-oriented programming techniques to allow progression into advanced units in programming and utilise your skills in future projects.

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

2. Problem Solving

3. Critical Thinking

4. Information Literacy

6. Information Technology Competence



Examination

Outline Complete an examination
Date During the University examination period
Weighting 65%
Length 180 minutes
Details Dictionary - non-electronic, concise, direct translation only (dictionary must not contain any notes or comments).
No Calculators Permitted
Open Book
Learning Outcomes Assessed
This section can be expanded to view the assessed learning outcomes

1. Understand the principles of object-oriented programming.

2. Develop object-oriented programs using a modern programming language.

4. Have sufficient confidence in the use of object-oriented programming techniques to allow progression into advanced units in programming and utilise your skills in future projects.

Graduate Attributes
This section can be expanded to view the assessed graduate attributes

2. Problem Solving

3. Critical Thinking

4. Information Literacy

6. Information Technology Competence


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